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Friday, September 19, 2014

TinyCam Monitor puts home surveillance on your wrist with Android Wear extension




Phandroid





TinyCam Monitor puts home surveillance on your wrist with Android Wear extension



tinycammonitorpro


If you use an IP camera system for home surveillance and own an Android device, chances are you have used tinyCam Monitor. The software that brings live video feeds from supported cameras positioned around your home to your smartphone display can now do the same for your smartwatch.


With tinyCam Monitor Pro for Android Wear (currently in beta) owners of any smartwatch running Google’s OS for wearables can access their feeds anywhere, anytime, and it’s as easy as checking the time. Simply launch the app to jump into a live stream of your most recently viewed feed. Tap the display to zoom in. Flick over to the right to cycle between cameras and choose a new feed. It’s simple, intuitive, and a great example of catering an app to the smartwatch form factor.



Check out the above video where Phandroid developer extraordinaire Steve Albright to get an idea of what it looks like in action. If you are a current tinyCam user you will need to join the tinyCam Monitor Pro Beta community on Google+ to access the latest build (version 5.6 Beta 8). No word on when the functionality will roll out to the main update tree on Google Play.











Study: Average Android gamer plays 37 minutes per day



How much time per day do you spend playing games on your Android device? If you live in the US, you might say just shy of an hour. In Germany or Russia it might be somewhere between 40 and 50 minutes. In the UK, you are playing just a little over a half hour’s worth of mobile games per day. Italians, though, spend about 38 minutes per day gaming on their phone. That figure isn’t far off from the global average of 37 minutes, as determined by mobile app analytics firm Flurry.


flurry-gaming-average


 


Flurry based their calculations on data collected from 60,000 Android smartphones and tablets, determining that US gamers spend by far the most time playing on their mobile devices. Surprisingly, both South Korea and China, locales known for their large communities of gamers, came in below the global average.


Crunching further data, Flurry shed some light on the types of games we like to play on our Androids, finding that Arcade/Action and Casual titles held the most appeal. Sports games and cards/casino titles tended to rank the lowest on a regional basis.


The full report features several more interesting insights, further breaking down our regional gaming preferences. There is little doubt that gaming is a huge area of interest for mobile users and developers alike, and Flurry’s data seems only to back up that notion.








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